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Begging

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Begging skill banner

Begging solicits gold or trinkets from NPCs. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the amounts and skill check below are source-verified against ServUO.

Begging is a minor, flavorful social skill: you plead with a townsperson or merchant NPC for a handout. The payoff is small — a few coins, or occasionally a trinket reward — so it is played more for roleplay and completionism than profit.

Activate the skill and target an NPC. If the roll succeeds and they pity you, they hand over a little gold (or, rarely, a small reward item). See vendors & banking and communication & social.

Trainer is rare. Only a wandering Gypsy NPC teaches Begging — no fixed town vendor — but where you find one it teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3).

The method is just Use it on town NPCs in a loop:

  • Low/high skill — beg from town NPCs repeatedly. There is a notable per-use cooldown (Scripts/Skills/Begging.cs returns a long re-use delay), so Begging is slow to raise; just keep targeting fresh NPCs around a busy town and let GGS carry the slow points.

See skill gain and using & training skills.

Primary statDexterity
Secondary statIntelligence
TitleBeggar
Mastery skillNo
Gain notesno stat gain on use (Str +0 / Dex +0 / Int +0)

From Scripts/Skills/Begging.cs:

  • The check is CheckTargetSkill(Begging, target, 0.0, 100.0) — useful from 0 to GM.
  • A successful beg takes roughly one tenth of the NPC’s carried gold (theirPack.GetAmount(Gold) / 10), clamped to a maximum of 10–14 gold per attempt.
  • There is a 10-second cooldown after a beg (NextSkillTime + 10000).

Begging stands largely on its own. It overlaps thematically with other social/rogue play but has no mechanical synergy with combat or crafting skills.

Banner icon courtesy of uorenaissance.com.