Hiding & Stealth
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This page covers staying unseen: Hiding to vanish, Stealth to move while hidden, Detecting Hidden and Tracking to find others, and what gives you away. Combat use of escaping is in Combat basics → Fleeing.
Hiding — vanishing on the spot
Section titled “Hiding — vanishing on the spot”To hide:
- Stand still (you cannot hide while moving — that needs Stealth).
- Activate the Hiding skill (open your skill list and use Hiding, or use a hide hotkey/macro).
- On success you become invisible to other players and most creatures: “You have hidden yourself well.”; on failure: “You can’t seem to hide here.”
Your success chance scales with your Hiding skill — higher skill hides more reliably and in riskier situations (near enemies). Standing still and being away from observers helps; some clients/contexts add modifiers (unverified specifics).
While hidden you do not appear on screen to others and are skipped by many auto-targeting attacks — until something reveals you (see below).
Stealth — moving while hidden
Section titled “Stealth — moving while hidden”Plain Hiding drops the moment you take a step. Stealth lets you move without breaking your hidden state:
To stealth:
- Hide first (you must already be hidden to begin stealthing).
- Move one tile at a time; the Stealth skill is checked on each step.
- You can stealth a limited number of steps before you must re-check or risk being revealed; the number of safe steps scales with your Stealth skill (higher skill = more steps). Exact step counts are unverified — see Stealth.
- Stealthing is generally slower than open running and works best unarmored or in light armor (heavy armor penalizes stealth — unverified specifics).
- A failed Stealth check reveals you; re-hide and continue.
Detecting Hidden — revealing others
Section titled “Detecting Hidden — revealing others”Detecting Hidden finds nearby hidden players and creatures.
To detect:
- Use the Detecting Hidden skill.
- Target an area/spot you suspect a hidden character is in.
- On success any hidden target within range is revealed.
Higher Detecting Hidden vs the hider’s Hiding/Stealth determines whether you find them. This is the active counter to stealthers — guards, anti-thieves, and PvPers train it.
Tracking — finding creatures and players
Section titled “Tracking — finding creatures and players”Tracking locates nearby mobiles even if they are not in view.
To track:
- Use the Tracking skill.
- Choose a category (animals, monsters, humanoids/people, etc.) from the menu.
- You get a list/arrow toward the nearest matching targets within range.
Higher Tracking shows targets at greater range and can help reveal or at least locate stealthers (Tracking can detect the presence/direction of hidden movers — combine with Detecting Hidden to pin them down). Useful for hunting, scouting, and catching thieves.
What reveals you
Section titled “What reveals you”You lose your hidden state when you:
- Attack or take a hostile action.
- Cast a spell (casting reveals you —
RevealingAction). - Use a bandage or many skills/items (the bandage code calls
RevealingActionon use — see Healing). - Take damage / are hit.
- Are adjacent to certain creatures or stand too close for too long (proximity reveal — unverified specifics).
- Are caught by Detecting Hidden or a Reveal spell (Magery 6th circle), which forcibly unhides everyone in an area.
In short: acting reveals you. Hiding/Stealth is for moving and observing, not for acting while invisible.
Uses for hiding and stealth
Section titled “Uses for hiding and stealth”- Escaping — break line of sight, then Hide to drop pursuers and recover or Recall away.
- Scouting — Stealth into a dungeon or PvP zone to spot enemies, count numbers, and find loot without being seen.
- Thief play — Stealing and Snooping pair with Hiding/Stealth to lift items and slip away; see Notoriety & PvP for the criminal flags this triggers.
- Assassin play — Stealth into position, open with a strong hit or a Ninjitsu move; note attacking immediately reveals you.
See also
Section titled “See also”- Hiding, Stealth, Detecting Hidden, Tracking
- Combat basics → Fleeing
- Movement & travel
- Stealing, Snooping, Ninjitsu
- Notoriety & PvP — flags from thief/assassin actions