Blacksmithy
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The ring of hammer on anvil is the sound of Minoc — and of half the realm’s economy. Blacksmiths turn miners’ ingots into everything that cuts, bashes, or deflects.
Stats: Strength (primary), Dexterity (secondary) · Title: Blacksmith
How it works
Section titled “How it works”Use a smith’s hammer or tongs while standing near both an anvil and a forge
(DefBlacksmithy.cs, CheckAnvilAndForge, range 2). Pick an item from the craft gump; each
attempt consumes ingots and makes a skill check. Smiths can also repair equipment and
smelt items back into ingots.
Example craft difficulties
Section titled “Example craft difficulties”From the AddCraft table (min skill – max skill, iron ingots used):
| Item | Min skill | Max skill | Ingots |
|---|---|---|---|
| Dagger | −0.4 | 49.6 | 3 |
| Longsword | 28.0 | 78.0 | 12 |
| Chain tunic | 39.1 | 89.1 | 20 |
| Katana | 44.1 | 94.1 | 8 |
| Plate chest | 75.0 | 125.0 | 25 |
Success chance scales linearly across the min–max window — the standard skill check. A plate chest is not reliably craftable even at 100.0; exceptional quality demands more still.
Colored metals
Section titled “Colored metals”Working colored ingots requires the same skill as mining them (AddSubRes table):
| Metal | Skill to work | Metal | Skill to work |
|---|---|---|---|
| Iron | 0 | Gold | 85.0 |
| Dull Copper | 65.0 | Agapite | 90.0 |
| Shadow Iron | 70.0 | Verite | 95.0 |
| Copper | 75.0 | Valorite | 99.0 |
| Bronze | 80.0 |
Each metal carries its own attribute bundle (resists, durability, etc.) defined in
Scripts/Misc/ResourceInfo.cs — Valorite is the prize. Dragon scales (red, etc.) are a second
resource class for scale armor.
Training
Section titled “Training”- 0–30ish: buy initial skill from an NPC smith — a trainer teaches up to one-third of
its own skill, capped at 42.0 (
Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:baseToSet = ourSkill.BaseFixedPoint / 3). Then forge daggers — cheap at a few ingots. - Mid skill: craft items whose difficulty window brackets your skill (the gump shows success percentages); smelt the results back to recover most ingots and repeat.
- High skill: katanas and plate pieces keep the check challenging into the 90s+.
- Crafting “use all resources” batches registers multiple gain checks at once
(
SkillCheck.cs, Craft All Gains region). Keep a bulk ingot supply so a session never stops, and GGS guarantees the slow late points as long as you keep making the hardest item you still succeed at. See using & training skills.
Minoc — forge, anvil, mountain, and bank within a minute’s walk. Every major city has a smithy; see the map for all 295 plotted vendors.
Related skills
Section titled “Related skills”- Mining — feed the forge
- Tinkering — makes hammers and tongs; Arms Lore historically aids exceptional chance
- Items: resources — ore→ingot tables