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Blacksmithy

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The ring of hammer on anvil is the sound of Minoc — and of half the realm’s economy. Blacksmiths turn miners’ ingots into everything that cuts, bashes, or deflects.

Stats: Strength (primary), Dexterity (secondary) · Title: Blacksmith

Use a smith’s hammer or tongs while standing near both an anvil and a forge (DefBlacksmithy.cs, CheckAnvilAndForge, range 2). Pick an item from the craft gump; each attempt consumes ingots and makes a skill check. Smiths can also repair equipment and smelt items back into ingots.

From the AddCraft table (min skill – max skill, iron ingots used):

ItemMin skillMax skillIngots
Dagger−0.449.63
Longsword28.078.012
Chain tunic39.189.120
Katana44.194.18
Plate chest75.0125.025

Success chance scales linearly across the min–max window — the standard skill check. A plate chest is not reliably craftable even at 100.0; exceptional quality demands more still.

Working colored ingots requires the same skill as mining them (AddSubRes table):

MetalSkill to workMetalSkill to work
Iron0Gold85.0
Dull Copper65.0Agapite90.0
Shadow Iron70.0Verite95.0
Copper75.0Valorite99.0
Bronze80.0

Each metal carries its own attribute bundle (resists, durability, etc.) defined in Scripts/Misc/ResourceInfo.cs — Valorite is the prize. Dragon scales (red, etc.) are a second resource class for scale armor.

  • 0–30ish: buy initial skill from an NPC smith — a trainer teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3). Then forge daggers — cheap at a few ingots.
  • Mid skill: craft items whose difficulty window brackets your skill (the gump shows success percentages); smelt the results back to recover most ingots and repeat.
  • High skill: katanas and plate pieces keep the check challenging into the 90s+.
  • Crafting “use all resources” batches registers multiple gain checks at once (SkillCheck.cs, Craft All Gains region). Keep a bulk ingot supply so a session never stops, and GGS guarantees the slow late points as long as you keep making the hardest item you still succeed at. See using & training skills.

Minoc — forge, anvil, mountain, and bank within a minute’s walk. Every major city has a smithy; see the map for all 295 plotted vendors.

  • Mining — feed the forge
  • Tinkering — makes hammers and tongs; Arms Lore historically aids exceptional chance
  • Items: resources — ore→ingot tables