Paperdoll
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The paperdoll is the head-to-toe portrait of your character that appears when you double-click yourself. It is not a single image: the client composites it on the fly from a nude body picture plus one picture per equipped item, so that whatever you wear shows up worn. This page explains how that compositing works and shows the result for a range of armor and clothing.
How a paperdoll is built
Section titled “How a paperdoll is built”The client follows a fixed recipe (verified in ClassicUO’s
PaperDollInteractable.cs and Game/Constants.cs):
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Draw the body. A semi-nude body gump goes down first at the top-left corner: gump
0x000Cfor a human male,0x000Dfor a human female. -
Find each item’s gump. Every wearable carries an AnimID in the client’s
tiledata.mul. Its paperdoll picture is the gump whose id isAnimID + 50000for a male doll, orAnimID + 60000for a female doll. If a female-specific gump doesn’t exist, the client falls back to the male one. -
Layer the equipment over the body. Each equipment gump is drawn at the same top-left corner — the art itself already carries the correct position on the doll — and composited with transparency. They are drawn back-to-front in a fixed layer order:
Cloak, Shirt, Pants, Shoes, Legs, Arms, Torso, Tunic, Ring, Bracelet, Face, Gloves, Skirt, Robe, Waist, Necklace, Hair, Beard, Earrings, Helmet, One-Handed, Two-Handed, Talisman
This ordering is why a breastplate covers the leather underneath it, and why a helmet draws on top of hair.
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Tint by hue. Armor and clothing art is grayscale; the item’s hue is applied last, remapping that gray ramp through the hue palette so a dyed robe or a colored-metal suit shows its color.
The images below were generated by compositing those exact gumps, so they match what the in-game paperdoll renders.
The nude bodies
Section titled “The nude bodies”These are the base body gumps every paperdoll starts from. The art is grayscale;
the client tints it with the character’s skin hue (ServUO rolls one from the
RandomSkinHue range, game hues 1002–1058). The figures below are tinted with a
representative human skin tone (hue 1024) so they read as flesh rather than the
raw gray of the gump.
Male body 0x000C (left) and female body 0x000D (right), tinted with skin hue 1024.
Armor by material
Section titled “Armor by material”Each suit below is the skin-toned male body layered with the standard pieces for that material (chest, arms, legs, gloves, gorget/helm — whichever the material has), drawn in slot order and tinted by each piece’s own hue. Browse the full set in the armor catalog; shields have their own shield catalog.
Leather
Section titled “Leather”
Chest, arms, legs, gloves, gorget, and cap.
Studded leather
Section titled “Studded leather”
Chest, arms, legs, gloves, and gorget.
Chest, arms, legs, gloves, and helm — in its pale bone tone.
Ringmail
Section titled “Ringmail”
Chest, arms, legs, and gloves.
Chainmail
Section titled “Chainmail”
Chest, legs, and coif.
Platemail
Section titled “Platemail”
Chest, arms, legs, gloves, gorget, and helm — the classic full plate.
Dragon scale
Section titled “Dragon scale”
Chest, arms, legs, gloves, and helm — carrying dragon scale’s baked hue.
Chest, pauldrons (arms), pants, gloves, and gorget.
Woodland
Section titled “Woodland”
Chest, arms, legs, gloves, and gorget — the elven heartwood set.
Gargish leather
Section titled “Gargish leather”
Chest, arms, legs, and kilt.
Gargish plate
Section titled “Gargish plate”
Chest, arms, legs, and kilt.
Gargish stone
Section titled “Gargish stone”
Chest, arms, legs, and kilt — in its carved-stone tone.
Samurai plate
Section titled “Samurai plate”
Do (chest), haidate (thigh guards), suneate (leg guards), mempo (face), and a plate kabuto helm.
Plate with a shield
Section titled “Plate with a shield”
A full plate suit carrying a metal shield in the off-hand — shields draw on the one-handed layer.
Clothing outfits
Section titled “Clothing outfits”Cloth pieces use the same compositing — here a plain robe, a fancy shirt with long pants, and a robe-and-hat wizard look. See the clothing catalog for the full range.
Robe, Fancy shirt + long pants, and a wizard look (robe + wizard’s hat).
Single equipped items
Section titled “Single equipped items”To see one piece at a time, here is the body with a single item equipped. The last three show the same base art tinted by different hues.
Plate chest, Dragon helm, Bone chest.
The same robe in blue and red, and a green wizard’s hat — illustrating how one grayscale gump becomes any color through its hue.