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Trinsic

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Trinsic, the City of Honor, hides behind high sandstone walls in Britannia’s far south — a fortified knight’s city and the home of the paladin order. Honor is its Virtue and its temperament: the streets are orderly, the guards vigilant, and the great gates a comfort to any traveler who has just crossed the wild country around it. Within the walls you can train, heal, re-supply, and rest in safety; beyond them lie jungles and mountains that test exactly the martial virtues the city prizes.

Map of Trinsic with NPC vendor locations

Open Trinsic in the interactive map →

  • Center: (1867, 2780) — city bounds roughly (1796, 2636) to (2117, 2927)
  • Nearest moongate: Trinsic Moongate at (1828, 2948), just south of the walls
  • View on the interactive map

Trinsic guards the south of the Felucca/Trammel mainland. The Trinsic Moongate (1828, 2948) sits just outside the south wall — take any public gate, choose Trinsic, and walk in through the gates. Roads run north toward Britain; mages can Recall to a rune. See Moongates & shrines.

A full-service walled city, with the paladin order as its distinguishing institution. From the NPC vendors recorded within the walls (what the icons mean):

Bank Bank · Blacksmith Blacksmith · Tinker Tinker · Tailor Tailor · Jeweler Jeweler · Mage shop Mage shop · Reagents Reagents · Scribe Scribe · Healer Healer · Provisioner Provisioner · Baker Baker · Stables Stables · Inn Inn · Tavern Tavern

A mapmaker and shipwright work the docks below the walls. For a fighter, almost everything you need — smith, healer, stables, bank — sits safely behind guards.

  • Forest to the west for lumber and game.
  • Jungle to the south — wilder territory, with tougher creatures for hunters working up from beginner spawn.

Warriors with an honest streak. Trinsic is the natural base for melee fighters — smith, healer, and bank inside guarded walls, with escalating hunting grounds outside them. The dragon dungeon Destard lies to the north-west across the mountains, making Trinsic a staging town for ambitious (or foolhardy) dungeon parties. Tamers also pass through on the way to the southern jungles.