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Camping

이 콘텐츠는 아직 번역되지 않았습니다.

Camping skill banner

Camping lets you light a campfire to rest and log out safely away from town. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Camping turns kindling into a campfire. Once the fire settles you gain a safe place to log out in the wilderness (avoiding the normal grace-period vulnerability) and can rest. It is a minor convenience/survival skill favored by explorers and travelers who roam far from a city.

Carry kindling (chop logs into kindling, or buy it), then use it to attempt a campfire. After the fire is established you can safely log out near it or rest. See movement & travel and world & time.

No town trainer. Camping is taught only by Healer-type NPCs, not ordinary town vendors, so for most players there is no convenient trainer — train it by use. The method: make kindling, then light a campfire, repeatedly.

  • Low/high skill — chop a log into kindling (or buy kindling) and Use it to pitch a campfire, over and over. It is a slow, low-stakes skill; just keep pitching camps in a loop and let GGS carry the slow points.

See skill gain and using & training skills.

Primary statDexterity
Secondary statIntelligence
TitleExplorer
Mastery skillNo
Gain notesskill-ups can raise Str +2, Dex +1.5, Int +1.5 (per-use stat gain weights)

Camping is a niche utility skill; the safe-logout benefit is its main draw. Exact settle time and any region restrictions are unverified here.

Banner icon courtesy of uorenaissance.com.