Remove Trap
이 콘텐츠는 아직 번역되지 않았습니다.
Remove Trap detects and disables traps on containers. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table and timing notes below are source-verified against ServUO.
What it does
Section titled “What it does”Remove Trap lets you disarm the traps on chests and containers — explosion, dart, and poison traps on dungeon and treasure chests — so you can loot them safely instead of eating the blast. It is the companion to Lockpicking and Detecting Hidden on a treasure hunter.
How to use it
Section titled “How to use it”Stand next to the trapped container (you must be in range), use the skill, and target it. A successful roll clears the trap. On treasure chests the work takes longer the higher the chest tier. See gathering resources.
How to train it
Section titled “How to train it”Quick start: an NPC Tinker or Thief Guildmaster teaches Remove Trap up to one-third of
its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3; on this EJ shard the old Lockpicking/Detect-Hidden
prerequisite for being taught is waived — see CheckTeach’s !Core.EJ guard) — buy to ~30–42.
The classic rig: have a Tinker trap boxes at a difficulty matched to your skill, then disarm them in a loop (re-trap and repeat).
- Low/mid skill — disarm those tinker-trapped boxes; you must first detect the trap (Detect Hidden helps) before you can remove it.
- High skill — disarm real dungeon and treasure-map chests. GGS guarantees the slow late points as long as you keep disarming.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Trap Specialist |
| Mastery skill | No |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
From Scripts/Skills/RemoveTrap.cs: there is a 10-second reuse delay, you must be within
3 tiles of the container, and on success the chest’s TrapLevel is set to 0. Treasure
chests take longer to disarm by tier — roughly 20 / 60 / 180 / 420 / 540 seconds for
Stash / Supply / Cache / Hoard / Trove.
Related skills & synergies
Section titled “Related skills & synergies”- Lockpicking + Detecting Hidden + Cartography + Mining — the treasure-hunter toolkit.
- Tinkering — crafts the trapped boxes used to train.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.