Weapons
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Your weapon decides how a melee or ranged character actually fights: how hard you hit, how fast you swing, which combat skill you train, and which two special moves you can unleash. This page explains the stats, then gives a source-verified stat table for every one of the 135 weapons in the ServUO source, grouped by family.
How weapons work
Section titled “How weapons work”Every equippable weapon shares the same handful of stats. Understanding them is the whole game of picking a weapon.
Damage range
Section titled “Damage range”Each weapon lists a minimum and maximum base damage (e.g. a katana is 10–14). Every swing rolls a random value in that range, and that base is then heavily modified before it lands — by your Tactics and Anatomy skills, Strength, the weapon’s damage-increase properties, and the target’s resistances. The table values are the base range only; a GM warrior with high Tactics and Anatomy hits for far more. See Combat Basics for the full damage pipeline and Mechanics for the underlying formulas.
Weapon speed (swing delay)
Section titled “Weapon speed (swing delay)”Speed is how often you can attack. On our ML/EJ shard each weapon has an MlSpeed in
seconds — the table shows this directly, and lower is faster (a 2.0s dagger swings more
than twice as often as a 4.5s heavy crossbow). The actual delay between swings is shortened
by your Stamina and by Swing Speed Increase properties on gear: more stamina = faster
swings, and losing stamina in a fight slows you down. Because fast weapons land more hits,
they apply on-hit effects (poison, leech, specials) more often, while slow weapons put more
raw damage into each blow. See Combat Advanced for how stamina
and swing-speed bonuses combine.
The governing skill
Section titled “The governing skill”Each weapon trains exactly one combat skill, set by its class. The four melee skills and the two ranged skills are:
- Swordsmanship — swords, axes, polearms
- Mace Fighting — maces, hammers, staves, wands
- Fencing — daggers, kryss, spears, forks
- Archery — bows and crossbows
- Throwing — gargoyle thrown weapons
Your combat skill governs your chance to hit; Tactics and Anatomy then boost your damage and apply to every weapon, which is why almost every melee template carries them (see the 7×GM warrior template). A few weapons are built on one family’s chassis but train a different skill — those are flagged in the tables (Sw Swordsmanship, Fe Fencing, Ma Mace Fighting).
Strength requirement
Section titled “Strength requirement”Each weapon has a Strength requirement. Equip a weapon while below its requirement and you swing at a penalty. Heavy two-handers (halberd, war hammer, heavy crossbow) demand 80–95 Strength; light daggers and wands need as little as 5–10.
One- vs two-handed
Section titled “One- vs two-handed”A one-handed weapon leaves your other hand free for a shield (Parrying) or a spellbook. A two-handed weapon occupies both hands: no shield, and it blocks casting that needs a free hand. Two-handers generally hit harder to compensate. The Hands column shows 1H or 2H.
Damage types
Section titled “Damage types”Weapons deal a base damage type tied to their family: swords and knives slash, spears and kryss pierce, maces and staves bash. The damage type is matched against the target’s resistances, and magical weapons can split their damage across fire/cold/poison/energy.
Special moves
Section titled “Special moves”Every weapon grants two special moves — a primary and a secondary weapon ability. You arm one from your combat book or the war-mode buttons; the next qualifying hit spends mana (and sometimes stamina) to trigger it. Your primary ability unlocks around 70 skill in the weapon’s combat skill, the secondary around 90. The two abilities a weapon offers are fixed by its class — choosing a weapon is partly choosing its specials. See Combat Advanced for activation, mana costs and timing.
The common abilities (from Scripts/Abilities/WeaponAbility.cs):
| Ability | What it does |
|---|---|
| Armor Ignore | Bypasses the target’s armor — lower damage, but it lands almost in full. |
| Bleed Attack | Inflicts a bleed that deals damage over time. |
| Concussion Blow | Burst damage scaled to the target’s current mana. |
| Crushing Blow | A heavy hit for roughly +50% damage. |
| Disarm | Knocks the target’s weapon from their hands (needs a free hand). |
| Dismount | Knocks a mounted target off their mount — a PvP staple. |
| Double Strike | Two swings in one action. |
| Infectious Strike | Delivers the weapon’s poison without consuming all charges. |
| Mortal Strike | Wounds the target so healing fails for several seconds. |
| Moving Shot | (Ranged) lets you fire while moving. |
| Paralyzing Blow | Freezes the target in place for a short time. |
| Shadow Strike | A hit that briefly hides/stealths the attacker. |
| Whirlwind Attack | Strikes every enemy adjacent to you at once. |
| Frenzied Whirlwind | An area attack that hits nearby foes repeatedly. |
| Riding Swipe | Dismounts the target and can lame their mount. |
| Block / Defense Mastery | Defensive specials that raise your damage reduction. |
| Feint | Reduces the damage the target deals to you for a few seconds. |
| Dual Wield / Double Shot | Extra-swing / extra-shot specials on certain Tokuno and ranged weapons. |
| Armor Pierce | Reduces the target’s physical resistance on hit. |
| Bladeweave | Randomly triggers one of several abilities on hit. |
| Force Arrow / Lightning Arrow / Serpent Arrow | Elven bow specials adding elemental or magic effects. |
| Psychic Attack | Raises the target’s mana cost and lowers their damage output. |
| Mystic Arc / Infused Throw | Gargoyle throwing specials (arcing/multi-target throws). |
Weapon families
Section titled “Weapon families”Each section below gives the family’s combat skill, its playstyle, and a stat table built straight from the ServUO source. Table legend: Damage = base min–max; Speed = seconds per swing (lower is faster); Hands = 1H/2H; Str = strength requirement; flags after a weapon name mean G = Gargoyle-only, and Sw/Fe/Ma = trains a different skill than its family’s default.
Crafted weapons come from Blacksmithy (metal weapons) and Bowfletching (bows, crossbows and ammunition). For the full art-and-era index, see the Weapons catalog.
Swords
Section titled “Swords”Skill: Swordsmanship · Weapons: 33
The Swordsmanship family is the broadest in the game: katanas and longswords for fast one-handed DPS, two-handed slashers, and a deep roster of Samurai (Tokuno) and Gargoyle blades. Most are slashing-damage, one-handed weapons that pair with a shield. A handful declared as swords actually train Fencing (the kryss and lance — flagged Fe).
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Blood Blade G·Fe | 10–12 | 2s | 1H | 10 | Bleed Attack | Paralyzing Blow | |
| Bokuto | 10–12 | 2s | 1H | 20 | Feint | Nerve Strike | |
| Bone Harvester | 12–16 | 3s | 1H | 25 | Paralyzing Blow | Mortal Strike | |
| Bone Machete | 11–15 | 2.75s | 1H | 20 | Defense Mastery | Bladeweave | |
| Broadsword | 13–17 | 3.25s | 1H | 30 | Crushing Blow | Armor Ignore | |
| Crescent Blade | 12–15 | 2.5s | 2H | 55 | Double Strike | Mortal Strike | |
| Cutlass | 10–14 | 2.5s | 1H | 25 | Bleed Attack | Shadow Strike | |
| Daisho | 13–16 | 2.75s | 2H | 40 | Feint | Double Strike | |
| Dread Sword G | 14–18 | 3.5s | 1H | 35 | Crushing Blow | Concussion Blow | |
| Elven Machete | 11–15 | 2.75s | 1H | 20 | Defense Mastery | Bladeweave | |
| Gargish Bone Harvester G | 12–16 | 3s | 1H | 25 | Paralyzing Blow | Mortal Strike | |
| Gargish Daisho G | 13–16 | 2.75s | 2H | 40 | Feint | Double Strike | |
| Gargish Katana G | 10–14 | 2.5s | 1H | 25 | Double Strike | Armor Ignore | |
| Gargish Kryss G·Fe | 10–12 | 2s | 1H | 10 | Armor Ignore | Infectious Strike | |
| Gargish Lance G·Fe | 18–22 | 4.25s | 1H | 95 | Dismount | Concussion Blow | |
| Gargish Skull Longsword G | 14–18 | 3.5s | 1H | 35 | Armor Ignore | Concussion Blow | |
| Gargish Talwar G | 16–19 | 3.5s | 2H | 40 | Whirlwind Attack | Dismount | |
| Glass Sword G | 11–15 | 2.75s | 1H | 20 | Bleed Attack | Mortal Strike | |
| Katana | 10–14 | 2.5s | 1H | 25 | Double Strike | Armor Ignore | |
| Kryss Fe | 10–12 | 2s | 1H | 10 | Armor Ignore | Infectious Strike | |
| Lance Fe | 18–22 | 4.25s | 1H | 95 | Dismount | Concussion Blow | |
| Longsword | 14–18 | 3.5s | 1H | 35 | Armor Ignore | Concussion Blow | |
| No Dachi | 16–19 | 3.5s | 2H | 40 | Crushing Blow | Riding Swipe | |
| Paladin Sword | 20–24 | 5s | 1H | 85 | Whirlwind Attack | Disarm | |
| Radiant Scimitar | 10–14 | 2.5s | 1H | 20 | Whirlwind Attack | Bladeweave | |
| Rune Blade | 14–17 | 3s | 2H | 30 | Disarm | Bladeweave | |
| Scimitar | 12–16 | 3s | 1H | 25 | Double Strike | Paralyzing Blow | |
| Shortblade G·Fe | 10–13 | 2.25s | 1H | 45 | Armor Ignore | Mortal Strike | |
| Skull Longsword G | 14–18 | 3.5s | 1H | 35 | Armor Ignore | Concussion Blow | |
| Stone War Sword G | 15–19 | 3.75s | 1H | 40 | Armor Ignore | Paralyzing Blow | |
| Thin Longsword | 15–16 | 3.5s | 1H | 35 | — | — | |
| Viking Sword | 15–19 | 3.75s | 1H | 40 | Crushing Blow | Paralyzing Blow | |
| Wakizashi | 10–14 | 2.5s | 1H | 20 | Frenzied Whirlwind | Double Strike |
Skill: Swordsmanship · Weapons: 14
Axes also train Swordsmanship but skew toward heavy two-handed weapons with high damage and strength requirements. Many double as lumberjacking tools (the hatchet, two-handed axe, large battle axe), and lumberjacks get a bonus to axe damage. The war axe (Ma) is the odd one out — it trains Mace Fighting.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Axe | 14–17 | 3s | 2H | 35 | Crushing Blow | Dismount | |
| Battle Axe | 16–19 | 3.5s | 2H | 35 | Bleed Attack | Concussion Blow | |
| Double Axe | 15–18 | 3.25s | 2H | 45 | Double Strike | Whirlwind Attack | |
| Dual Short Axes G | 14–17 | 3s | 2H | 35 | Double Strike | Infectious Strike | |
| Executioners Axe | 15–18 | 3.25s | 2H | 40 | Bleed Attack | Mortal Strike | |
| Gargish Axe G | 14–17 | 3s | 2H | 35 | Crushing Blow | Dismount | |
| Gargish Battle Axe G | 16–19 | 3.5s | 2H | 35 | Bleed Attack | Concussion Blow | |
| Hatchet | 13–16 | 2.75s | 2H | 20 | Armor Ignore | Disarm | |
| Heavy Ornate Axe | 17–20 | 3.75s | 2H | 45 | Disarm | Crushing Blow | |
| Large Battle Axe | 17–20 | 3.75s | 2H | 80 | Whirlwind Attack | Bleed Attack | |
| Ornate Axe | 17–20 | 3.75s | 2H | 45 | Disarm | Crushing Blow | |
| Pickaxe | 12–16 | 3s | 1H | 50 | Double Strike | Disarm | |
| Two Handed Axe | 16–19 | 3.5s | 2H | 40 | Double Strike | Shadow Strike | |
| War Axe Ma | 12–16 | 3s | 1H | 35 | Armor Ignore | Bleed Attack |
Maces & Hammers
Section titled “Maces & Hammers”Skill: Mace Fighting · Weapons: 20
Maces train Mace Fighting and deal bashing damage. Their signature trait: against players, mace weapons can damage stamina and (in older rulesets) ignore part of armor. They range from the light club to the brutal two-handed war hammer. A couple of decorative “wand” items (the magic wand / fireworks wand) are actually bashing weapons and sit here, not in the Wands family.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| A Fireworks Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Club | 10–14 | 2.5s | 1H | 40 | Crushing Blow | Dismount | |
| Diamond Mace | 13–17 | 3.25s | 1H | 35 | Concussion Blow | Crushing Blow | |
| Disc Mace G | 11–15 | 2.75s | 1H | 45 | Armor Ignore | Disarm | |
| Emerald Mace | 13–17 | 3.25s | 1H | 35 | Concussion Blow | Crushing Blow | |
| Gargish Maul G | 14–18 | 3.5s | 1H | 45 | Double Strike | Concussion Blow | |
| Gargish Tessen G | 10–13 | 2s | 2H | 10 | Feint | Dual Wield | |
| Gargish War Hammer G | 17–20 | 3.75s | 2H | 95 | Whirlwind Attack | Crushing Blow | |
| Hammer Pick | 13–17 | 3.25s | 1H | 45 | Armor Ignore | Mortal Strike | |
| Mace | 11–15 | 2.75s | 1H | 45 | Concussion Blow | Disarm | |
| Magic Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Maul | 14–18 | 3.5s | 1H | 45 | Double Strike | Concussion Blow | |
| Nunchaku | 12–15 | 2.5s | 2H | 15 | Block | Double Strike | |
| Ruby Mace | 13–17 | 3.25s | 1H | 35 | Concussion Blow | Crushing Blow | |
| Scepter | 14–18 | 3.5s | 1H | 40 | Crushing Blow | Mortal Strike | |
| Silver-Etched Mace | 13–17 | 3.25s | 1H | 35 | Concussion Blow | Crushing Blow | |
| Tessen | 10–13 | 2s | 2H | 10 | Feint | Dual Wield | |
| Tetsubo | 12–15 | 2.5s | 2H | 35 | Frenzied Whirlwind | Crushing Blow | |
| War Hammer | 17–20 | 3.75s | 2H | 95 | Whirlwind Attack | Crushing Blow | |
| War Mace | 16–20 | 4s | 1H | 80 | Crushing Blow | Mortal Strike |
Staves
Section titled “Staves”Skill: Mace Fighting · Weapons: 10
Quarterstaves, gnarled staves and black staves are two-handed Mace Fighting weapons. They are popular on mages and tamers because the two-handed staff art still allows certain caster builds, and several gnarled staves carry the Gargoyle Force of Nature special.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Black Staff | 13–16 | 2.75s | 2H | 35 | Whirlwind Attack | Paralyzing Blow | |
| Gargish Gnarled Staff G | 15–18 | 3.25s | 2H | 20 | Concussion Blow | Force of Nature | |
| Gargish Skull Gnarled Staff G | 15–18 | 3.25s | 2H | 20 | Concussion Blow | Force of Nature | |
| Glass Staff G | 11–14 | 2.25s | 2H | 20 | Double Strike | Mortal Strike | |
| Gnarled Staff | 15–18 | 3.25s | 2H | 20 | Concussion Blow | Force of Nature | |
| Quarter Staff | 11–14 | 2.25s | 2H | 30 | Double Strike | Concussion Blow | |
| Serpent Stone Staff G | 16–19 | 3.5s | 2H | 35 | Crushing Blow | Dismount | |
| Shepherds Crook | 13–16 | 2.75s | 2H | 20 | Crushing Blow | Disarm | |
| Skull Gnarled Staff G | 15–18 | 3.25s | 2H | 20 | Concussion Blow | Force of Nature | |
| Wild Staff | 10–13 | 2.25s | 1H | 15 | Block | Force of Nature |
Daggers & Knives
Section titled “Daggers & Knives”Skill: Fencing · Weapons: 17
Light, very fast Fencing weapons. Daggers swing about as fast as anything in the game and excel at applying poison and the Infectious Strike special. The butchering knives (butcher knife, cleaver, skinning knife — flagged Sw) are knife-shaped but train Swordsmanship and double as skinning tools.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Assassin Spike | 10–12 | 2s | 1H | 15 | Infectious Strike | Shadow Strike | |
| Butcher Knife Sw | 10–13 | 2.25s | 1H | 10 | Infectious Strike | Disarm | |
| Cleaver Sw | 10–14 | 2.5s | 1H | 10 | Bleed Attack | Infectious Strike | |
| Dagger | 10–12 | 2s | 1H | 10 | Shadow Strike | Infectious Strike | |
| Elven Spellblade | 12–15 | 2.5s | 2H | 35 | Psychic Attack | Bleed Attack | |
| Gargish Butcher Knife G·Sw | 10–13 | 2.25s | 1H | 10 | Infectious Strike | Disarm | |
| Gargish Cleaver G·Sw | 10–14 | 2.5s | 1H | 10 | Bleed Attack | Infectious Strike | |
| Gargish Dagger G | 10–12 | 2s | 1H | 10 | Shadow Strike | Infectious Strike | |
| Gargish Tekagi G | 10–13 | 2s | 2H | 10 | Dual Wield | Talon Strike | |
| Kama | 10–13 | 2s | 2H | 15 | Whirlwind Attack | Defense Mastery | |
| Lajatang | 16–19 | 3.5s | 2H | 65 | Defense Mastery | Frenzied Whirlwind | |
| Leafblade | 11–15 | 2.75s | 1H | 20 | Feint | Armor Ignore | |
| Sai | 10–13 | 2s | 2H | 15 | Dual Wield | Armor Pierce | |
| Serrated War Cleaver | 10–13 | 2.25s | 2H | 15 | Disarm | Bladeweave | |
| Skinning Knife Sw | 10–13 | 2.25s | 1H | 5 | Shadow Strike | Bleed Attack | |
| Tekagi | 10–13 | 2s | 2H | 10 | Dual Wield | Talon Strike | |
| War Cleaver | 10–13 | 2.25s | 2H | 15 | Disarm | Bladeweave |
Spears & Forks
Section titled “Spears & Forks”Skill: Fencing · Weapons: 11
Spears, pikes and war forks are piercing Fencing weapons, mostly two-handed with good reach-style damage. The bladed staff (Sw) is built on the spear chassis but trains Swordsmanship.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Bladed Staff Sw | 14–17 | 3s | 2H | 40 | Armor Ignore | Dismount | |
| Double Bladed Staff | 11–14 | 2.25s | 2H | 50 | Double Strike | Infectious Strike | |
| Dual Pointed Spear G | 11–14 | 2.25s | 2H | 50 | Double Strike | Disarm | |
| Gargish Pike G | 14–17 | 3s | 2H | 50 | Paralyzing Blow | Infectious Strike | |
| Gargish War Fork G | 10–14 | 2.5s | 1H | 45 | Bleed Attack | Disarm | |
| Pike | 14–17 | 3s | 2H | 50 | Paralyzing Blow | Infectious Strike | |
| Pitchfork | 12–15 | 2.5s | 2H | 55 | Bleed Attack | Dismount | |
| Short Spear | 10–13 | 2s | 2H | 40 | Shadow Strike | Mortal Strike | |
| Spear | 13–16 | 2.75s | 2H | 50 | Armor Ignore | Paralyzing Blow | |
| Tribal Spear | 13–15 | 2.75s | 2H | 50 | Armor Ignore | Paralyzing Blow | |
| War Fork | 10–14 | 2.5s | 1H | 45 | Bleed Attack | Disarm |
Polearms
Section titled “Polearms”Skill: Swordsmanship · Weapons: 5
Bardiches, halberds and scythes are massive two-handed Swordsmanship polearms — the highest base damage and strength requirements in melee, traded against slow swing speed. They are whirlwind/area-damage staples.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Bardiche | 17–20 | 3.75s | 2H | 45 | Paralyzing Blow | Dismount | |
| Gargish Bardiche G | 17–20 | 3.75s | 2H | 45 | Paralyzing Blow | Dismount | |
| Gargish Scythe G | 16–19 | 3.5s | 2H | 45 | Bleed Attack | Paralyzing Blow | |
| Halberd | 18–21 | 4s | 2H | 95 | Whirlwind Attack | Concussion Blow | |
| Scythe | 16–19 | 3.5s | 2H | 45 | Bleed Attack | Paralyzing Blow |
Bows & Crossbows
Section titled “Bows & Crossbows”Skill: Archery · Weapons: 11
Ranged Archery weapons. Every bow and crossbow is two-handed, requires a free hand (no shield), and consumes ammunition — arrows for bows, bolts for crossbows. Heavier crossbows hit harder but swing slowly; repeating crossbows and shortbows trade damage for speed.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| An Orcish Bow | 17–21 | 4.25s | 2H | 30 | Paralyzing Blow | Mortal Strike | |
| Bow | 17–21 | 4.25s | 2H | 30 | Paralyzing Blow | Mortal Strike | |
| Composite Bow | 16–20 | 4s | 2H | 45 | Armor Ignore | Moving Shot | |
| Crossbow | 18–22 | 4.5s | 2H | 35 | Concussion Blow | Mortal Strike | |
| Elven Composite Longbow | 15–19 | 3.75s | 2H | 45 | Force Arrow | Serpent Arrow | |
| Heavy Crossbow | 20–24 | 5s | 2H | 80 | Moving Shot | Dismount | |
| Juka Bow | 17–21 | 4.25s | 2H | 100 | Paralyzing Blow | Mortal Strike | |
| Lightweight Shortbow | 12–16 | 3s | 2H | 45 | Lightning Arrow | Psychic Attack | |
| Magical Shortbow | 12–16 | 3s | 2H | 45 | Lightning Arrow | Psychic Attack | |
| Repeating Crossbow | 11–15 | 2.75s | 2H | 30 | Double Strike | Moving Shot | |
| Yumi | 13–17 | 3.25s | 2H | 35 | Armor Pierce | Double Shot |
Thrown
Section titled “Thrown”Skill: Throwing · Weapons: 3
Gargoyle-only Throwing weapons (boomerang, cyclone, soul glaive). They are thrown at range like archery but governed by the Throwing skill and benefit from Strength for extra range. One-handed.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Boomerang G | 11–15 | 2.75s | 1H | 25 | Mystic Arc | Concussion Blow | |
| Cyclone G | 13–17 | 3.25s | 1H | 40 | Moving Shot | Infused Throw | |
| Soul Glaive G | 16–20 | 4s | 1H | 60 | Armor Ignore | Mortal Strike |
Skill: Mace Fighting · Weapons: 11
Wands are one-handed Mace Fighting weapons that also hold magic charges (Heal, Harm, Fireball, etc.). As melee weapons they are uniformly weak (9–11 damage, low str requirement) with the Dismount/Disarm special set inherited from BaseWand; their value is the spell charges, not the swing.
| Icon | Weapon | Damage | Speed | Hands | Str | Primary | Secondary |
|---|---|---|---|---|---|---|---|
| Clumsy Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Feeble Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Fireball Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Greater Heal Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Harm Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Heal Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Id Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Lightning Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Magic Arrow Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Mana Drain Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm | |
| Weakness Wand | 9–11 | 2.75s | 1H | 5 | Dismount | Disarm |
See also
Section titled “See also”- Combat Basics and Combat Advanced — how swings, hit chance, damage and specials resolve
- Swordsmanship · Mace Fighting · Fencing · Archery — the combat skills
- Tactics and Anatomy — the universal damage skills every warrior carries
- 7×GM warrior template — a complete melee build
- Blacksmithy and Bowfletching — crafting your own weapons
- Weapons catalog — every weapon by era, with art and item IDs