Buccaneer's Den
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Buccaneer’s Den is the one town in Britannia where the guards never come. A pirate haven hidden on an island in the central sea, it is home to thieves, smugglers, and anyone with reason to avoid the law. The catch — and the appeal — is right there in the rules: call “guards” here and no one answers. That makes the Den genuinely dangerous, especially in Felucca, but it also makes it a hub for the gray-market trades that polite cities won’t host. Come for the thieves’ guild and the special vendors; stay alert, because everyone else came for the same reasons you did.
Open Buccaneer’s Den in the interactive map →
Getting there
Section titled “Getting there”- Center: (2705, 2100) — an island in the central sea, south of Cove
- Buccaneer’s Den Moongate (2711, 2234) sits just south of town — but remember, the gate drops you somewhere with no guards beyond it. Boats also dock here. Mages can Recall to a marked rune. See Moongates & shrines.
Services
Section titled “Services”A rough-and-ready roster, from the NPC vendors recorded around the Den (what the icons mean):
Bank ·
Blacksmith ·
Carpenter ·
Healer ·
Provisioner ·
Inn ·
Tavern
A fur trader, tanner, fisherman, and cook serve the island, and lore places a thieves’ guild here — the Den’s signature institution. The bank still works the same as anywhere; getting to it in one piece is the hard part.
Nearby
Section titled “Nearby”- Open sea around the island — boats come and go, and fishing is good, when no one is fishing for you.
- The lawless setting itself is the attraction: this is the natural home of the Thief and a known PvP flashpoint on Felucca.