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Poisoning

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Poisoning skill banner

Poisoning applies poison to weapons (and, classically, food). The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table, potion skill ranges, and charge formula below are source-verified against ServUO.

Poisoning lets you coat a bladed or piercing weapon — or food/drink — with poison from a poison potion, so that creatures struck (or fed) take poison damage over time. Higher skill lets you apply stronger poisons more reliably. It is a Mastery skill favored by assassins and a nasty addition to a Fencer’s infectious-strike blade.

Have a poison potion in your pack, use the Poisoning skill, then target a bladed/piercing weapon (or food). The skill check decides whether the poison takes. See poison & status and combat basics.

No town trainer. Poisoning has no standard NPC vendor that teaches it (only a Dryad carries it), so train it by use from the start. The method: apply a poison potion to a weapon, food, or dart, repeatedlyScripts/Skills/Poisoning.cs runs CheckTargetSkill(SkillName.Poisoning, target, potion.MinPoisoningSkill, potion.MaxPoisoningSkill), so the potion tier sets the difficulty window. Step the potion up as your skill climbs:

  • Low skill (0–60) — apply lesser poison potions; matched to skill 0.0–60.0.
  • Mid skill (30–70 / 60–100)regular then greater poison potions.
  • High skill (80–100)deadly poison potions for the steadiest late gains.

Keep a potion supply and a stack of weapons/food to envenom so a session never stops; GGS guarantees the slow late points. See skill gain and using & training skills.

Primary statIntelligence
Secondary statDexterity
TitleAssassin
Mastery skillYes
Gain notesskill-ups can raise Dex +0.4, Int +1.6 (per-use stat gain weights)

Verified from ServUO. Per-potion skill ranges (MinPoisoningSkill/MaxPoisoningSkill on each *PoisonPotion.cs): Lesser 0–60, Regular 30–70, Greater 60–100, Deadly 80–100. The check is CheckTargetSkill(Poisoning, target, min, max) (Scripts/Skills/Poisoning.cs). A successful application gives a weapon 18 − (level × 2) charges (so a weaker poison yields more charges). On failure there is a 5% chance to poison yourself.

Banner icon courtesy of uorenaissance.com.