Poisoning
이 콘텐츠는 아직 번역되지 않았습니다.
Poisoning applies poison to weapons (and, classically, food). The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table, potion skill ranges, and charge formula below are source-verified against ServUO.
What it does
Section titled “What it does”Poisoning lets you coat a bladed or piercing weapon — or food/drink — with poison from a poison potion, so that creatures struck (or fed) take poison damage over time. Higher skill lets you apply stronger poisons more reliably. It is a Mastery skill favored by assassins and a nasty addition to a Fencer’s infectious-strike blade.
How to use it
Section titled “How to use it”Have a poison potion in your pack, use the Poisoning skill, then target a bladed/piercing weapon (or food). The skill check decides whether the poison takes. See poison & status and combat basics.
How to train it
Section titled “How to train it”No town trainer. Poisoning has no standard NPC vendor that teaches it (only a Dryad
carries it), so train it by use from the start. The method: apply a poison potion to a
weapon, food, or dart, repeatedly — Scripts/Skills/Poisoning.cs runs
CheckTargetSkill(SkillName.Poisoning, target, potion.MinPoisoningSkill, potion.MaxPoisoningSkill), so the potion tier sets the difficulty window. Step the potion
up as your skill climbs:
- Low skill (0–60) — apply lesser poison potions; matched to skill 0.0–60.0.
- Mid skill (30–70 / 60–100) — regular then greater poison potions.
- High skill (80–100) — deadly poison potions for the steadiest late gains.
Keep a potion supply and a stack of weapons/food to envenom so a session never stops; GGS guarantees the slow late points. See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Intelligence |
| Secondary stat | Dexterity |
| Title | Assassin |
| Mastery skill | Yes |
| Gain notes | skill-ups can raise Dex +0.4, Int +1.6 (per-use stat gain weights) |
Verified from ServUO. Per-potion skill ranges (MinPoisoningSkill/MaxPoisoningSkill on each
*PoisonPotion.cs): Lesser 0–60, Regular 30–70, Greater 60–100, Deadly 80–100.
The check is CheckTargetSkill(Poisoning, target, min, max) (Scripts/Skills/Poisoning.cs).
A successful application gives a weapon 18 − (level × 2) charges (so a weaker poison
yields more charges). On failure there is a 5% chance to poison yourself.
Related skills & synergies
Section titled “Related skills & synergies”- Fencing / a weapon skill — poisoned blades + infectious strike.
- Alchemy — brews the poison potions you apply.
- Healing / Taste Identification — cure poison / detect poisoned food.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.