Tailoring
이 콘텐츠는 아직 번역되지 않았습니다.
Tailoring is the cloth-and-leather crafting skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.
What it does
Section titled “What it does”Tailoring sews cloth and leather into clothing, bandages, and leather/studded/bone armor with a sewing kit. Higher skill unlocks heavier armor types and better quality (exceptional pieces carry bonus armor and can take a maker’s mark). It is one of the two pillar crafter skills (with Blacksmithy) and supplies the cloth and leather armor casters and rogues favor.
How to use it
Section titled “How to use it”Stock cloth (from bolts/cotton) and leather (tan hides from kills), then use a sewing kit to open the crafting menu. Exceptional results need high skill and good tools. See crafting.
How to train it
Section titled “How to train it”Quick start: an NPC Tailor/Weaver teaches up to one-third of its own skill, capped at
42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then make the hardest piece
that still has a workable success %, stepping up as skill climbs:
- Low skill — sew simple cloth items and bandages; cheap and fast.
- Mid skill — basic leather armor.
- High skill — studded/bone armor and the hardest pieces for the steadiest gains and exceptional output.
Keep a bulk supply of cloth/leather so a session runs uninterrupted; GGS pays out the slow
late points as long as you keep sewing. Recipe thresholds live in
Scripts/Services/Craft/DefTailoring.cs. See skill gain and
using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Dexterity |
| Secondary stat | Intelligence |
| Title | Tailor |
| Mastery skill | No |
| Gain notes | skill-ups can raise Str +0.38, Dex +1.63, Int +0.5 (per-use stat gain weights) |
Tailoring is a pure crafting skill — no active target. Higher-grade leathers (from special creatures) raise difficulty and reward.
Related skills & synergies
Section titled “Related skills & synergies”- Blacksmithy — the partner pillar craft; see the Crafter build on seven-GM templates and the Blacksmith template.
- Imbuing — enhances the exceptional armor a tailor makes.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.