콘텐츠로 이동

Carpentry

이 콘텐츠는 아직 번역되지 않았습니다.

Carpentry skill banner

Carpentry is the woodworking crafting skill. The prose is community-derived (paraphrased from the uorenaissance.com skill list plus ServUO behavior) pending field verification; the stats table is source-verified against ServUO.

Carpentry turns boards into furniture, containers, musical instruments, staves and bows (some shared with Fletching), training dummies, and house add-ons. It is the backbone craft for furnishing a house and supplying bards with instruments.

Stock boards (from lumberjacking), then use carpentry tools (a saw) to open the crafting menu and build a piece. Higher skill unlocks more complex items and raises success and the chance of an exceptional result. See crafting and housing.

Quick start: an NPC Carpenter teaches up to one-third of its own skill, capped at 42.0 (Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach: baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first. Then make the hardest item that still has a workable success %, stepping up as skill climbs:

  • Low skill — craft simple items (shafts, basic furniture, instruments) for fast gains.
  • Mid/high skill — step up to harder furniture and add-ons; exceptional pieces become more frequent and more valuable.

Keep a bulk supply of boards so a session runs uninterrupted; GGS pays out the slow late points as long as you keep crafting the hardest thing you still succeed at. Recipe thresholds live in Scripts/Services/Craft/DefCarpentry.cs. See skill gain and using & training skills.

Primary statStrength
Secondary statDexterity
TitleCarpenter
Mastery skillNo
Gain notesskill-ups can raise Str +2, Dex +0.5 (per-use stat gain weights)

Carpentry is a pure crafting skill — no active target. It is unusual among crafts in being Strength-primary.

Banner icon courtesy of uorenaissance.com.