Bushido
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Bushido is the samurai combat school, an expansion-era (Samurai Empire) skill. The prose is community-derived from ServUO and general UO mechanics (no uorenaissance.com entry) pending field verification; the stats table is source-verified against ServUO. Some behavior is expansion-specific — see magic schools.
What it does
Section titled “What it does”Bushido grants a set of melee combat abilities — defensive stances and counterattacks (Confidence, Counter Attack, Evasion), and finishing strikes (Honorable Execution, Lightning Strike, Momentum Strike) — that trigger or are activated during melee. Its effects scale with your equipped weapon skill and the ability used, rewarding a disciplined, defensive fighting style.
How to use it
Section titled “How to use it”Bushido abilities are activated from the Bushido spellbook/abilities and consume mana, then apply on your next swing or as a stance. You fight with a normal weapon (Swordsmanship, Fencing, etc.) and weave the abilities in. See combat basics, advanced combat, and magic schools.
How to train it
Section titled “How to train it”Quick start: an NPC Samurai (Hamato, or a Samurai trainer in the Tokuno towns) teaches
Bushido up to one-third of its own skill, capped at 42.0
(Scripts/Mobiles/Normal/BaseCreature.cs, CheckTeach:
baseToSet = ourSkill.BaseFixedPoint / 3) — buy to ~30–42 first.
Bushido rises from using its abilities in combat, so an active samurai fighting style trains it:
- Low skill — toggle the cheaper stances/abilities (Confidence, Evasion) and fight weak creatures so each ability fires.
- Mid/high skill — keep activating abilities every fight against tougher foes; harder fights hold the gain window, and GGS pays out the slow late points. Some specifics are unverified.
See skill gain and using & training skills.
Mechanics & numbers
Section titled “Mechanics & numbers”| Primary stat | Strength |
| Secondary stat | Intelligence |
| Title | Samurai |
| Mastery skill | Yes |
| Gain notes | no stat gain on use (Str +0 / Dex +0 / Int +0) |
Bushido ability implementations live under Scripts/Spells/Bushido/. As a Mastery skill,
high Bushido also enables weapon mastery effects. Exact damage/stance numbers are
expansion-specific and unverified here.
Related skills & synergies
Section titled “Related skills & synergies”- A weapon skill + Tactics + Anatomy — Bushido is layered onto a normal melee core.
- Parrying — pairs with Bushido’s defensive stances (sword-and-board samurai).
- Chivalry — the classic paladin/samurai hybrid pairs both schools.
See also
Section titled “See also”Banner icon courtesy of uorenaissance.com.