Dungeons
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Where the loot is, the teeth are. The location coordinates below come from the
interactive map’s POI data; the monster lists in each
section are extracted directly from this shard’s spawn files
(../servuo/Spawns/*.xml, via tools/extract_dungeon_spawns.py →
data/dungeon_spawns.json) — so they reflect what actually
spawns here, not era lore. Where this shard runs the revamped version of a classic
dungeon (Despise, Wrong), the spawn reflects that.
New to delving? Read Combat Basics and Treasure Hunting first, and skim the Bestiary for what you’re about to meet. Most dungeons exist on both Felucca and Trammel with identical spawns — but in Felucca they’re also open PvP zones with better loot.

Quick reference
Section titled “Quick reference”Felucca / Trammel
Section titled “Felucca / Trammel”| Dungeon | Location (x, y) | Map | Danger summary |
|---|---|---|---|
| Despise | (1301, 1090) | ![]() | A fair first dungeon, now revamped with a Good/Evil split. |
| Orc Cave | (1017, 1430) | ![]() | Orc clans; manageable for new fighters. |
| Covetous | (2498, 921) | ![]() | Multi-level: harpies and gazers up top, undead below. |
| Deceit | (4111, 434) | ![]() | Undead-infested island dungeon — bring spirit and silver. |
| Shame | (511, 1565) | ![]() | The classic elemental dungeon. |
| Wrong | (2043, 238) | ![]() | The old prison; this shard fills it with Juka and golems. |
| Destard | (1176, 2637) | ![]() | Dragon-infested. Not a place to wander into by accident. |
| Hythloth | (4721, 3822) | ![]() | Volcanic depths: daemons and balrons. End-game territory. |
| Fire | (2923, 3409) | ![]() | Lava caverns of fire elementals, efreet and lava lizards. |
| Ice | (1999, 81) | ![]() | Frozen warren of ice elementals, frost trolls and ratmen. |
| Khaldun | (5571, 1320) | ![]() | Ancient Lost Lands tomb; cursed undead and zealots. |
| Painted Caves | (5765, 2622) | ![]() | Lost Lands cave system; troglodytes and savages. |
| Terathan Keep | (5451, 3143) | ![]() | Terathan vs Ophidian war-fortress in the Lost Lands. |
| Blighted Grove | (587, 1641) | ![]() | Corrupted swamp grove (ML); home of the Corgul-era growths. |
| Prism of Light | (3785, 1090) | ![]() | Crystal dungeon (ML); wisps, vortices and crystal beasts. |
| Palace of Paroxysmus | (6166, 1180) | — | Acid-drenched lair of the Slasher of Veils’ kin (SA). |
| Ankh Dungeon | (710, 1362) | ![]() | Small dungeon near the Ankh. |
| Wisp Dungeon | (652, 1298) | ![]() | Wisp-haunted caverns with balrons and high undead. |
| Solen Hive | (2607, 763) | ![]() | Underground ant hive of the Solen. |
Ilshenar
Section titled “Ilshenar”| Dungeon | Location | Danger summary |
|---|---|---|
| Sorcerer’s Dungeon | (548, 455) | Dark hideout of liches, gargoyles and elementals. |
| Spectre Dungeon | (1363, 1034) | Haunted; spectres, wraiths and shades. |
| Exodus Dungeon | (852, 776) | Stronghold of the mechanical overlord Exodus. |
| Spider Cave | (1222, 1512) | Cramped ratman-and-undead crawl. |
| Blood Dungeon | (2112, 899) | Blood-elemental sink (see spawn data). |
| Rock Dungeon | (2161, 119) | Earth-themed Ilshenar cave (see spawn data). |
| Ankh Dungeon | (475, 755) | Mixed undead and gargoyles beneath the great Ankh. |
| Dungeon | Location | Danger summary |
|---|---|---|
| Doom (The Gauntlet) | (2368, 1584) | The Dark Father’s realm — the hardest non-SA dungeon. |
| Bedlam | (2067, 1371) | Necromancer asylum (ML); named undead and gore fiends. |
| Labyrinth | (1732, 975) | Minotaur maze (ML) with air-elemental tempests. |
Tokuno
Section titled “Tokuno”| Dungeon | Location | Danger summary |
|---|---|---|
| Fan Dancer’s Dojo | (970, 222) | Demon-overrun dojo; fan dancers and oni. |
| Yomotsu Mines | (258, 786) | Mines of the Yomotsu warriors and priests. |
| The Citadel | (1345, 768) | Fortress of the Black Order ninja clans. |
Despise
Section titled “Despise”Just north of Britain, Despise has always been the dungeon new adventurers are pointed toward first. On this shard it runs the revamped Despise: the entrance splits into a Good (light) wing and an Evil (dark) wing, each with its own themed spawn and a champion-style boss at the bottom, so the easy reputation is a little misleading these days.
- Map:

- Features: Good/Evil branching layout; faction-flavored creatures (fairies, nymphs and unicorns on the light side; corrupt beasts on the dark side); a boss encounter per wing.
- Monsters found here: Lizardman, Ettin, BirlingBlades, Darkmane, Dendrite, DespiseUnicorn, DivineGuardian, Echidnite, Fairy, ForestNymph, Hellion, Naba, Phantom, Prometheoid, plus 9 more revamped beasts. (Bolded names are custom revamped-Despise creatures not yet in the bestiary.)
Orc Cave
Section titled “Orc Cave”A shallow warren west of Despise, packed with an orc clan. Low ceilings, lots of bodies, and a steady drip of loot make it a popular grind for new melee and archer characters.
- Map:

- Features: Single-level cave; dense, fast-respawning orc spawn; close to Britain for easy banking.
- Monsters found here: Orc, Orcish Lord, Orc Bomber, Orc Captain, Dire Wolf, Earth Elemental, Orcish Mage, Giant Rat, Corpser, Orc Brute.
Covetous
Section titled “Covetous”A deep, multi-level dungeon east of Britain. The upper halls hold harpies, gazers and corpsers; descend and the spawn turns to undead — skeletons, liches and bone knights — making it a natural step up from the Orc Cave.
- Map:

- Features: Several descending levels of rising difficulty; a champion spawn at the lowest level. Good for treasure-map digging in the surrounding levels.
- Monsters found here: Skeleton, Corpser, Harpy, Gazer, Zombie, Headless One, Bone Knight, Lich, Gazer Larva, Shade, Spectre, Slime, Giant Spider, Dread Spider, plus 10 more.
Deceit
Section titled “Deceit”An undead-choked dungeon on an island off the northeast coast. Nearly everything here is a walking corpse, so come prepared with consecrate/silver weapons or Necromancy of your own. Liches and lich lords near the bottom drop the best loot.
- Map:

- Features: Multi-level undead dungeon; a champion spawn at the deepest point; reachable by boat or recall.
- Monsters found here: Skeleton, Ghoul, Lich, Zombie, Wraith, Mummy, Shade, Spectre, Bone Knight, Skeletal Knight, Bone Mage, Silver Serpent, Fire Elemental, Poison Elemental, plus 3 more (incl. Lich Lord and Ancient Lich).
The archetypal elemental dungeon, south of Britain. Earth, air, fire and water elementals abound, alongside evil mages — a long-time favorite for mages farming reagents, scrolls and elemental loot. Blood elementals near the bottom are the prize.
- Map:

- Features: Large multi-level layout with by far the most spawn points of any classic dungeon on this shard; a champion spawn; water sections with sea serpents and a kraken.
- Monsters found here: Earth Elemental, Scorpion, Air Elemental, Dull Copper Elemental, Fire Elemental, Water Elemental, Evil Mage, Evil Mage Lord, Blood Elemental, Sea Serpent, Kraken, Poison Elemental, Elder Gazer, Acid Elemental.
Classic Wrong was a prison dungeon of orcs and trolls. On this shard the spawn is rebuilt around the Juka — the crystalline warrior-race — backed by brigands and golems, so it plays as a tougher, more magical fight than its old reputation suggests.
- Map:

- Features: Compact cell-block layout; Juka lords and mages hit hard for a mid-tier dungeon; golem controllers summon reinforcements.
- Monsters found here: Juka Warrior, Juka Lord, Juka Mage, Brigand, Golem, Golem Controller.
Destard
Section titled “Destard”The dragon dungeon, southwest of Britain. Drakes and wyverns guard the upper levels; deeper in you’ll meet dragons, ancient wyrms and a shadow wyrm. Strictly for well-equipped parties — soloing it is a tall order.
- Map:

- Features: Two main levels (the lower reserved for the heaviest dracs); a champion spawn; superb scaled/hide and gem loot.
- Monsters found here: Drake, Wyvern, Giant Serpent, Water Elemental, Dragon, Daemon, Shadow Wyrm, Ancient Wyrm, Evil Mage, Fire Elemental.
Hythloth
Section titled “Hythloth”The deepest, most dangerous of the original eight, set in volcanic depths beneath the Lost Lands’ eastern reaches. Gargoyles and gazers give way to daemons and balrons — end-game fights that punish under-prepared players hard.
- Map:

- Features: Multi-level lava dungeon; one of the original eight virtue dungeons (Humility); a champion spawn; balrons are the marquee threat.
- Monsters found here: Gargoyle, Imp, Hell Hound, Gazer, Daemon, Gazer Larva, Fire Gargoyle, Balron, Stone Gargoyle, Elder Gazer, Undead Gargoyle.
Khaldun
Section titled “Khaldun”A buried Lost Lands tomb-complex steeped in necromantic corruption. Beyond ordinary undead it spawns Zealots of Khaldun, cursed creatures and named figures tied to the old Khaldun questline — and it connects to the Harrower champion encounter.
- Map:

- Features: Sprawling tomb with quest geography; ties into the Harrower champion spawn (note the harrower-tentacle spawn in the data); high-end undead loot.
- Monsters found here: Shadowfiend, Zombie, Cursed, Skeleton, Skeletal Knight, Zealot Of Khaldun, Spectral Armour, Ancient Lich, Bone Mage, Bone Knight, Grimmoch Drummel, Tentacles Of The Harrower, Lysander Gathenwale, plus more.
Fire Dungeon
Section titled “Fire Dungeon”A lava-floored cavern in the Lost Lands, full of fire elementals, hellhounds, efreet and lava lizards mixed with fire-themed undead mages. Cold-resist and fire-protection gear pay for themselves here.
- Map:

- Features: Single large lava-cavern level; heavy fire-damage spawn; a champion spawn; efreet are a worthwhile rare kill.
- Monsters found here: Fire Elemental, Hell Hound, Evil Mage, Bone Mage, Hell Cat, Skeletal Mage, Lava Snake, Lich, Evil Mage Lord, Lava Lizard, Efreet, Lava Serpent, plus more.
Ice Dungeon
Section titled “Ice Dungeon”The frozen counterpart to Fire, a Lost Lands warren of ice and snow elementals, frost trolls, and a large ratman colony. Deeper sections hide ice fiends and a white wyrm.
- Map:

- Features: Multi-section ice cave; ratman colony up front, true ice creatures deeper; a champion spawn; cold-damage heavy.
- Monsters found here: Ice Elemental, Snow Elemental, Giant Ice Serpent, Ratman, Ratman Archer, Frost Troll, Ratman Mage, Frost Ooze, Frost Spider, Ice Snake, Arctic Ogre Lord, Crystal Vortex, Ice Fiend, White Wyrm.
Painted Caves
Section titled “Painted Caves”A primitive cave system in the southern Lost Lands. Light spawn — savages, troglodytes and wildlife — makes it an easy detour, with the named beasts Grobu and Lurg as the notable encounters.
- Map:

- Features: Small cave; tribal/savage theme; low-pressure spawn good for newer players exploring the Lost Lands.
- Monsters found here: Troglodyte, Giant Rat, Grobu, Lurg, plus wildlife (Cat, Dog, Rat).
Terathan Keep
Section titled “Terathan Keep”A war-fortress in the southern Lost Lands where the Terathan insectoids and the Ophidian serpent-folk wage their endless feud. Matriarchs and avengers anchor a genuinely dangerous spawn, with balrons and dragons in the deepest reaches.
- Map:

- Features: Tiered keep interior; both factions spawn (great for faction-specific kill quests); a champion spawn; nightmares and dragons appear at depth.
- Monsters found here: Terathan Drone, Terathan Warrior, Terathan Avenger, Ophidian Warrior, Nightmare, Ophidian Knight, Ophidian Mage, Ophidian Matriarch, Terathan Matriarch, Ophidian Archmage, Balron, Dragon, Drake.
Blighted Grove
Section titled “Blighted Grove”A corrupted swamp grove from the Mondain’s Legacy era, reachable by boat off the western coast. Plant-creatures, bog beasts and the named insane dryad thrive amid the rot.
- Map:

- Features: Open swamp arena (ML); plant/bog spawn; tied to the Blighted Grove quest; whipping vines and tangles immobilize.
- Monsters found here: Bogling, Harpy, Giant Serpent, Alligator, Giant Toad, Reaper, Silver Serpent, Whipping Vine, Changeling, Swamp Tentacle, Tangle, Corpser, plus more.
Prism of Light
Section titled “Prism of Light”A Mondain’s Legacy crystal dungeon of luminous caverns. Wisps and crystal-themed creatures — vortices, lattice seekers, a crystal hydra and crystal daemon — make for an unusual, energy-heavy fight.
- Map:

- Features: Crystalline cave layout (ML); energy/cold damage spawn; the Lady-of-the-Snow / crystal-boss encounters; crystal-only crafting reagent drops.
- Monsters found here: Wisp, Snake, Crystal Lattice Seeker, Ice Snake, Crystal Vortex, Ice Elemental, Protector, Shadow Wisp, Crystal Daemon, Crystal Hydra, Crystal Sea Serpent, plus crystal wisps.
Palace of Paroxysmus
Section titled “Palace of Paroxysmus”A Stygian Abyss-era dungeon drowned in toxic slime — the corrosive domain of Paroxysmus. Plague beasts, acid and poison elementals, and a roster of daemons culminate in heavyweight fights against Putrefier, Moloch and the Interred Grizzle.
- Features: Acid/poison-themed dungeon; environmental acid hazards; mini-boss roster (Putrefier, Moloch, Interred Grizzle); part of the Stygian Abyss content.
- Monsters found here: Corrosive Slime, Plague Beast, Plague Spawn, Poison Elemental, Acid Elemental, Daemon, Succubus, Balron, Plague Beast Lord, Interred Grizzle, Chaos Daemon, Moloch, Putrefier.
Wisp Dungeon
Section titled “Wisp Dungeon”An Ilshenar cavern named for its resident wisps, but the real danger is the high-end undead and a balron lurking among them. A short, sharp dungeon that punches above its size.
- Map:

- Features: Compact Ilshenar cave; mixed wisp/undead/demon spawn; cyclopean warriors and titans add melee threat.
- Monsters found here: Wisp, Shade, Imp, Bone Knight, Bone Mage, Evil Mage, Evil Mage Lord, Spectre, Wraith, Balron, Cyclopean Warrior, Ettin, Rotting Corpse, Titan, plus more.
Solen Hive
Section titled “Solen Hive”An underground ant-colony dungeon reached through tunnels north of Britain (and via the Lost Lands). It houses two warring colonies — the Black and Red Solen — of workers, warriors and queens, plus burrowing ant lions. Players can side with one colony’s quests against the other.
- Map:

- Features: Branching tunnel network split into Black and Red colony halves; Solen friendship questline; zoogi-fungus harvesting; queens as the apex spawn.
- Monsters found here: Black Solen Worker, Red Solen Worker, Black Solen Warrior, Red Solen Warrior, Ant Lion, Black Solen Queen, Red Solen Queen.
Sorcerer’s Dungeon
Section titled “Sorcerer’s Dungeon”A large Ilshenar dungeon of dark mages and their summoned servants — liches, bone mages, elementals and gargoyles in quantity. With the most distinct creature classes of any Ilshenar dungeon, it stays varied from entrance to depths.
- Features: Multi-level Ilshenar dungeon; mage-heavy spawn (bring magic resist); blood elementals near the bottom; a champion spawn.
- Monsters found here: Blood Elemental, Gargoyle, Mongbat, Mummy, Bone Mage, Hell Hound, Lich Lord, Skeletal Mage, Bone Knight, Dull Copper Elemental, Fire Elemental, Shade, Acid Elemental, Gazer, plus 19 more.
Spectre Dungeon
Section titled “Spectre Dungeon”A small, purely undead haunt in eastern Ilshenar. Few spawn points, but every one of them is a shade, spectre, wraith, ghoul or lich — a quick, focused undead farm.
- Features: Tiny Ilshenar dungeon; uniform high-undead spawn; ideal for testing anti-undead loadouts.
- Monsters found here: Shade, Spectre, Wraith, Ghoul, Lich.
Exodus Dungeon
Section titled “Exodus Dungeon”The Ilshenar stronghold of Exodus, the mechanical demon-king. Golems, exodus minions and gargoyle constructs defend it, alongside the Dupre’s-knights encounter from the Exodus questline. High-end, mechanically themed loot.
- Features: Fortified Ilshenar dungeon; construct/golem spawn; tied to the Exodus encounter quest; juggernaut and overseer mini-bosses.
- Monsters found here: ExodusZealot, Golem Controller, ExodusDrone, Exodus Minion, Exodus Overseer, Golem, ExodusSentinel, Gargoyle Destroyer, Gargoyle Enforcer, Enslaved Gargoyle, ExodusJuggernaut, plus the Dupre’s knights/champion encounter. (Bolded names are Exodus-specific creatures not yet in the bestiary.)
Spider Cave
Section titled “Spider Cave”A cramped Ilshenar crawl mixing ratmen, undead knights and a skeletal dragon. Small but surprisingly toothy for its footprint.
- Features: Single tight cave; ratman + undead spawn; skeletal dragon is the standout kill.
- Monsters found here: Bone Knight, Lava Lizard, Skeletal Knight, Earth Elemental, Ratman, Ratman Mage, Skeletal Dragon.
Doom (The Gauntlet)
Section titled “Doom (The Gauntlet)”In Malas lies Doom, and within it The Gauntlet — a fixed gauntlet of mini-bosses ending at the Dark Father, with the famous artifact loot table. The open dungeon around it teems with named undead and gore fiends. One of the toughest dungeons on the shard.
- Features: The Gauntlet boss-rush culminating in the Dark Father; artifact drops on a point-based system; surrounding halls of high undead; a healer is stationed at the entrance.
- Monsters found here: Vampire Bat, Patchwork Skeleton, Skeleton, Devourer Of Souls, Lich, Rotting Corpse, Zombie, Flesh Golem, Lich Lord, Mummy, Gibberling, Gore Fiend, Bone Knight, Restless Soul, plus more.
Bedlam
Section titled “Bedlam”A Mondain’s Legacy necromancer asylum in Malas, accessible via the Bedlam quest. Its spawn is built around named undead — Master Jonath, Lady Marai, Red Death and others — making it a curated boss-hunt more than a grind.
- Features: Asylum interior (ML); roster of named undead casters and fiends; quest-gated access; strong necro-themed loot.
- Monsters found here: Gibberling, Gore Fiend, Rotting Corpse, Skeleton, Lady Jennifyr, Lady Marai, Master Jonath, Master Mikael, Master Theophilus, Pyre, Red Death, Rend, Sir Patrick, Skeletal Mage.
Labyrinth
Section titled “Labyrinth”A Mondain’s Legacy minotaur maze beneath Malas. Minotaurs and scouts patrol the corridors, and the air-elemental Flurry / Grim / Mistral / Tempest family circulate as roaming threats. Easy to get lost in — bring a recall route out.
- Features: True maze layout (ML); minotaur spawn plus air-elemental “weather” creatures; tied to the Labyrinth/Minotaur quests; miasma encounter.
- Monsters found here: Minotaur, Minotaur Scout, Reptalon, Scorpion, Flurry, Grim, Mistral, plus more (incl. maze wildlife and a tempest).
Fan Dancer’s Dojo
Section titled “Fan Dancer’s Dojo”A Tokuno dungeon overrun by demons and the spectral fan dancers it’s named for. Oni, ronin and a succubus round out an aggressive, fast-moving spawn.
- Features: Tokuno dojo interior; demon + samurai-spirit theme; tied to Tokuno minor-artifact drops; balron at depth.
- Monsters found here: Headless One, Fan Dancer, Horde Minion, Daemon, Hell Hound, Hell Cat, Succubus, Balron, Oni, Ronin.
Yomotsu Mines
Section titled “Yomotsu Mines”A Tokuno mine held by the Yomotsu warrior-monks, backed by metal elementals and fire beetles. Small and fairly approachable by Tokuno standards.
- Features: Compact mine; Yomotsu warriors and priests; copper/earth elementals; Tokuno artifact chances.
- Monsters found here: Yomotsu Priest, Yomotsu Warrior, Dull Copper Elemental, Earth Elemental, Fire Beetle.
The Citadel
Section titled “The Citadel”A Tokuno fortress held by the Black Order ninja clans — the Serpent’s Fang, Dragon’s Flame and Tiger’s Claw schools — each with assassins, mages, thieves and a master. Many encounters trigger on proximity, so expect ambushes.
- Features: Tokuno fortress; three rival ninja schools with distinct rosters; trigger-based ambush spawns; Black Order loot and Tokuno artifacts.
- Monsters found here: Black Order Assassin, Black Order Mage, Elite Ninja, Black Order Thief, Black Order Grand Mage, Black Order Master, Black Order High Executioner.
- Spawn lists are source-verified against
../servuo/Spawns/*.xmland re-extractable viapython3 tools/extract_dungeon_spawns.py. Each list shows the most-frequent creatures (by total max-count) first; “plus N more” covers rarer additions in the same dungeon. A handful of custom/revamped creatures (bolded, not linked) don’t yet have Bestiary pages. - Coordinates are uomap POI entrance locations; the spawn files store map-internal region coordinates, which is why some dungeons report a different facet (e.g. the Trammel copy holds more spawn points than the Felucca one) — the creature lists are identical across the mirrored facets.
- In Felucca, every dungeon is also a PvP zone, with better loot — see the server rules. For getting around, see the world map and cities.
- Heading in? Brush up on Combat Basics, Treasure Hunting, and your profession’s strengths first.
- File a discrepancy report if a spawn doesn’t match what you find in-game.
